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- >Sure. Could be a good idea, but the only problem is:
-
- >a) deciding on an actual game
- >b) deciding who wants to code what
- >c) sorting out the arguments of who codes what
- >d) some people dont like sending archives about the list
-
- >Apart from all that, im sure it would be fine. Count me in.
-
- I have to disagree. The theory behind the idea is excellent. Stands to
- reason that the amount of Amos expertise on this list could easily blow
- everyones' mind if it were all put into one super game but I can't see it
- becoming a reality very easily. Mush highlighted the problems above and
- I don't think the first three are that easily dismissed. Well, OK the
- first can be worked out. But B & C are the snags. Imagine the scene...
- You've spent 3 weeks perfecting your chunk of the 'list supergame'. As
- far as you are concerned, it's perfect. You give it the person
- responsible for the whole source (another problem?), a few other people
- look at it, then proceed to take your code to pieces pointing out
- everything that could be improved upon. Sure, you accept their
- criticisms gracefully, hey some of 'em might even be valid!, you change
- it and give it back. This loop will continue until the code is how
- someone else wants it. Then you get the feeling that it's not actually
- your code, and it isn't. You've been demoted to a typist... Another
- scene:-
- Your code is perfect. You hand it to the list. It doesn't work with
- someone elses code. Who changes their code. Is it you code that doesn't
- fit with their code or vice versa.
- OK, I can see the worst case situation where all the coders have the hump
- and are coding away secretly on the whole game themselves just to prove
- everyone wrong...
- Now I'm not trying to depress anyone nor judge anyone. I'm just going by
- experience. ( I work in a software engineering company and it even
- happens here with everyone in the same building!)
- Right, it's not impossible. But a team structure will have to be worked
- out first and from then on, it should be stuck to rigidly. Obviously a
- leader should be nominated to manage all the code segments etc. and
- he/she should have the final word on what is going in to the game and
- what gets left out and of course they should be completely impartial!
- Gawd, sorry about the length of this. I'll finish off by saying that I'd
- recommend Mush as the project leader. Reason? Well, I don't know him
- personally but I've read every mail since Feb sometime when I joined this
- list and he's always come across as a pretty fair and stable kinda guy.
- So there!
- I'll just finish off the finishing off by saying that I won't be vying
- for a place in this project (I don't even have an Amiga anymore!) and I'm
- still on the list as it keeps me abreast of any developments on the Amiga
- scene. I'm just waiting for a nice new Amiga to come up and beat the
- crap out of my PC...
- Good luck,
- Mikro.
-
-